How Do I Set A Range In Pico-8?
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PICO-8 can do mathematical operations on numbers, including arithmetic and trigonometric functions. All operations use PICO-8’s number value type, a 16-bit fixed point type with a range of -32768.0 to 32767.9999847412109375 (0x8000.0000 to 0x7fff.ffff). To assist with common game graphics tasks, PICO-8’s trigonometric functions use an input range of 0.0 to 1.0, which is
A place to discuss, share, and collaborate all things PICO-8, the fantasy game console by Lexaloffle! Show off your work, talk about your favorite carts, and meet other Pico-8 enthusiasts! Let Your Cart Be Your Guide.
Struggling doing anything

A guide for PICO-8 about button input, button pressed, mouse and keyboard inputs, and more.
Can anyone help me how to steer a servo ? How do I call the right lib ? Or do I need to use a PWM library ? Sorry very new to MicroPython and the lingo. Greetz, Peter Lunk Creative Tools PICO-8 has tools for editing code, music, sound, sprites, maps built right into the console. Create a whole game or program in one sitting without needing to leave the cosy development environment! A place to discuss, share, and collaborate all things PICO-8, the fantasy game console by Lexaloffle! Show off your work, talk about your favorite carts, and meet other Pico-8 enthusiasts! Let Your Cart Be Your Guide.
itch.io-pico-8: full list of pico-8 games on itch.io itch.io-notfree.csv: paying games, obviously I’m not adding them to the set (if they were also on the official BBS, they are already in the set though), most of them are playable in the browser though itch.io-htmlonly.csv: interesting itch.io pico-8 games which are only available Jelpi, a game included with PICO-8, uses mapdraw(), which is the deprecated name for map(). Jelpi draws the background in multiple layers, and to define the level layout. Things like pico-8’s sprite flags are stored in this way, so checking bits by &’ing with powers of two will tell you if those individual bits are on or off directly. With the set-on or set-off examples I put above, you can adjust those true/false flags as well. fget (spr,3) is basically the same as (flags [spr]& (0b00000001<<3))!=0.
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A guide for PICO-8 about printing to the console log, backing up your game files, configuring controller supportstaying motivated through projects, understanding and You can then start looking for clever workarounds for that, but at some point you should ask yourself if Pico-8 is the right engine for this project. I don’t know your experience level but unless you’ve already made a few Pico-8 sized games, I’d pick a smaller project. If you decide this one has outgrown Pico-8, then Love2D is a good PICO-8 is a fantasy gaming console with an easy learning curve and constraints that makes it perfect for beginners to learn how to program and design their own games. In this guide, we will walk you through on how to install and set up PICO-8 on the Raspberry Pi, then on how to create your first game where we’ll get a player sprite to move across the screen. Complete this guide
Guide: Pico-8 on Retro Handheld Devices
So for every item in the ‘stuff’ collection (which in pico8 is ‘things in a table’), do the ‘thinghy’. A for loop would use a counter that you’d set up. If filename is „@clip“, PICO-8 will not save to a file. Instead, it will write the cart operations on numbers including to the system clipboard in a text-encoded version of the .p8.png file format, which may be pasted into a post on the BBS as an alternative upload method. If filename doesn’t have an extension, PICO-8 will automatically append „.p8“.
A guide for PICO-8 about button input, button pressed, mouse and keyboard inputs, and more. PICO-8 is a fantasy console for making, playing, and sharing small games. PICO-8 is a commercial product by Lexaloffle Games LLP. Versions are available for Windows, mac OS, Linux, and Raspberry Pi. The Raspberry Pi version runs on the GameShell, with some set-up. As of Launcher v1.24, the Launcher now has a built-in PICO-8 installer to make this even easier!
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Newer to pico 8 and coding I’m general, but getting more comfy! I’m doing my first game jam right now and I made the mistake of trying to learn how to use the alternate color palette to help distinguish my background elements. I can change the colors using PAL () but I can’t figure out how I can only have that affect my background layer. Could someone shed some light on this
You can navigate by clicking on the various tabs for each company. When you click on the link to Github the first link you land on will be the Home tab, this tab explains how to use the Megathread. There are Five tabs that link directly to collections based on console and publisher, these include Nintendo, Sony, Microsoft, Sega, and the PC. There are also tabs for popular
A place to discuss, share, and collaborate all things PICO-8, the fantasy game console by Lexaloffle! Show off your work, talk about your favorite carts, and meet other Pico-8 enthusiasts! Let Your Cart Be Your Guide.

I have an idea in mind, uses raspberry pi to use as a Pico 8 console, and also having and se card reader to have cardridges, the console part is done (files will be posted on my Printables page), I just need two things, and that’s the part where you help me, I need the RPi to boot pico 8 at start, and I also need to get the console to play the cardridges automatically. Any ideas? When the Discover how to run Pico-8 on retro handheld devices and access thousands of indie games for an optimal gaming experience. @alexr https://github.com/ztiromoritz/pico-8-spick/raw/master/build/pico-8-cheatsheet.pdf @LightBWK
Tables are the primary composite data structure in the Lua programming language. They are used as containers, especially sequences (with consecutive numeric indexes starting from 1) and mappings (also known as associative arrays, dictionaries, or hashtables). Tables can be used as general purpose objects, and when combined with metatables (see Lua reference) can This may seem complicated, and that’s okay! One of the things that’s important to understand about Pico-8 is that the code editor is not simple, and that gives you a lot of power to do interesting things. Lua is a fully functional programming language, it is not a reduced set of commands specifically for game design tasks. Instructions Option 1: Running Pico-8 through the native engine Pico-8 games are best played with the default emulator as it supports all native features without any limitations. You need to purchase it from Lexaloffle and we do recommend that you buy a copy if you can. Its an awesome piece of software and it also comes with the tools to make your own games. Setup Once you
Setting Pico-8 Up You should try running pico8 first because surprise-surprise it wont work. Go into the directory you extracted pico-8, and run : ./pico8 Here’s where we run into an issue of
A guide for PICO-8 about mget, mset, drawing the map to the screen, draw textured lines, what maps are in game development, and more. The key thing about sine and cosine is that the range is always [-1, 1]. We can use this to basically “modulate” anything that’s a number. For example, let’s make a blank PICO-8 project and have a circle drawn in the middle of the screen. Seasons greetings everyone! So I have been messing around with the Pimoroni LCD GFX unit for the PICO. It has RGB leds onboard, so I wanted to test out the PWM functionality of the chip. Struggling a bit with grasping the PWM functionality in the SDK. But using one of the included examples (fade), I managed to get some code working that is able to PWM
I am new to pico-8 and I would like to add randomness to my first game to make it replayable. Is there an RNG function or command? Or would I have to make my own? If so, is there a time based function (gives you the current time in milliseconds or something)? Many thanks.
Welcome to the Nerdy Teachers Guide to PICO-8! It has everything you need to know about every part of the PICO-8 program and API. The line() function is very versatile, with different operations depending on how many arguments are supplied. Line segments, strips, thing about sine and and loops are all easily created with this function. This is how PICO-8 interprets each possible set of arguments: line(x0, y0, x1, y1, color) – Draws a line from (x0, y0) to (x1, y1) in the given color. Remembers (x1, y1) as the current endpoint and color as
Any map cell set to sprite number 0 is not drawn, effectively making that cell transparent. This can be used, pressed mouse along with using transparent color (s) for pixels in sprites, to make regions of transparency in the image.
A guide for PICO-8 about loops, and more.You can differentiate the two loops by saying „outer“ and „inner“ loop. Just as it is common to use i as the index variable name, it is also common to then use the next letters, j, k, etc. for each inner loop. Notice that the index number of i doesn’t change until j has printed itself twice. Here’s a quick guide on how to use the spr () command in Pico-8 to draw and move sprites. This video is to help Pico-8 beginners make sense of this crazy world of game dev! more
Develop your pixel-art prowess and learn how to animate sprites with through on how to install PICO-8. We’ll throw in some cool space explosions along the way
In game development, „init“ refers to a function that initializes or sets up the game’s initial state, variables, and resources before the game starts running. This can include loading assets such as graphics and sound files, setting up the game world and player, initializing game mechanics and rules, and performing any necessary calculations or configurations. The init function is typically
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